Yeah, wanting to check to see if my current 'main team' [read: the team I'm usually using] is alright or if there's any TMRs or other units I should aim for. I'll post my main team in here first and in the next post, I'll have all the units I have access to [6-7 star max, of course].
Also, to note, I've gotten everything up to Road to the Village of the Whyt cleared, mandatory wise. This is also what I'm just casually bringing along and relying on for story content and generally clearing events.
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Ayaka [6, Healer] Weapons: Aura Staff Armor: White Mask, Red Jacket Accessories: Magic Barrier Device, Charm Bangle Abilities: MP +20%, HP + 15%, Dream Maiden's Oracle, SPR +20%
Rikku [6, Support] Weapons: Override, Mythril Buckler Armor: Circlet, Fashionable Dancewear Accessories: Rikku's Pouch, Black Choker Abilities: HP +15, Vigilance, Follower's Oath, Mog Wisdom Upgraded abilities: Mix [+2], Drive Boost [+1]
2B [6, Physical Damage] Weapons: Excalibur, Virtuous Contract Armor: Kingsglaive Hood, Onion Armor Accessories: Loren's Insignia, Domination Ring Abilities: Katana Mastery, Time Machine's Secrets, Adventurer IV, ATK +20%
Dark Fina [6, Mage] Weapons: Serpent Mace, Lilith Rod Armor: Cat-Ear Hood, Magi Robe Accessories: Candy Basket, Earings Abilities: Sage's Prajna [x2], Dual Wield, MAG +20% Upgraded Abilities: Ultima [+2], Dystopia [+1]
Warrior of Light [6, Tank] Weapons: Staff of Wrath, Diamond Shield Armor: Survivor Helm, Protective Armor Accessories: Safety Bit, Pod 153 Abilities: HP +15%, Full Moon, DEF +15%, DEF+20% Upgraded Abilities: Light is with us!, Brave Presence, Hope
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Unit list to come in the next post.
Icon Name Role Rating Notes
- Has a 40% rod and 30% staff imperil
- Has 40/30% Fire and Ice imperil field, 150% fire imperil with full uptime, 160% fire imperil 3 out of 5 turn uptime, 87% ST Def/Spr break
- Provides 100% AoE rolling fire amplify, 450% stat buff and 300 LB buff with 3 out 5 turn uptime
- 40/30% Fire and Ice imperil field, 150% fire imperil with full uptime, 160% fire imperil 3 out of 5 turn uptime, 87% ST Def/Spr break
- Flexible Element Usage
File:Unit icon 03004507.png Evoker File:Role-Magic-Damage.png
- Has a 50% wind imperil field and a 50% ice imperil field
- Magic dark finisher
- Magic dark finisher
- Can provide ST 89% DEF/SPR, and 83% ATK/MAG breaks.
- Imperils light up to 160%.
- Magic dark finisher
- Offensive and Defensive Buffer.
- Provides dark imbues, imperils, and amps for the party, and beast/dragon/human killers.
- Has stat buffs, magic/general mitigation, element resists, ailment/break immunity and HP/MP/LB/Morale fill options for the whole party.
- Offensive and Defensive Buffer.
- Provides dark imbues, imperils, and amps for the party, and beast/dragon/human killers.
- Has stat buffs, magic/general mitigation, element resists, ailment/break immunity and HP/MP/LB/Morale fill options for the whole party.
- Physical earth chainer.
- Physical wind finisher.
- Magic tank with AoE 85% general, 50% physical, and 85% magic mitigation.
- Physical lightning chainer.
- Can provide AoE 89% DEF, 87% SPR, and 85% ATK/MAG breaks.
- Imperils dark up to 160%.
- Physical fire/earth/dark chainer.
- Magic water chainer
- Magic elementally-flexible finisher.
- Can provide an AoE wind or earth imbue and 35% amp, and ST wind 100% amp.
- Physical wind chainer.
- Magic fire chainer.
- Magic fire chainer.
- Physical earth chainer.
- Physical earth chainer.
- Magic tank with AoE 75% general, 50% physical, and 75% magic mitigation.
- Magic ice chainer.
- Provides one-use AoE 100% ice amp.
- Magic ice chainer.
- Provides one-use AoE 100% ice amp.
- Physical tank with AoE 75% general, 75% physical, and 50% magic mitigation.
- Physical lightning finisher.
- Magic wind chainer.
- Provides a 50% wind imperil area effect.
- Physical wind chainer.
- Physical fire tag chainer.
- Physical light chainer.
- Physical light chainer.
- Physical light chainer.
- Physical light chainer.
- Physical ice finisher.
- Physical fire chainer.
- Physical elementally-flexible chainer.
- Can provide AoE 88% DEF, 89% SPR, and 85% ATK/MAG breaks.
- Imperils fire/water/wind/earth up to 145%, plus an enemy imperil area effect for an additional 35%.
- Physical elementally-flexible chainer.
- Magic dark finisher.
- Magic light finisher.
- Can provide AoE 87% DEF, 89% SPR, and 85% ATK/MAG breaks.
- Imperils fire up to 160%.
- Physical tank with AoE 75% general, 70% physical, and 50% magic mitigation.
- Magic elementally-flexible finisher.
- Can provide an AoE light imbue and 35% amp, and 300% stat/LB damage buffs.
- Magic tank with AoE 75% general and magical mitigation.
- Magic ice finisher.
- Can provide an AoE earth imbue and 35% amp, and 300% stat/250% LB damage buffs.
- Physical earth finisher.
- Magic light chainer.
- Physical wind chainer.
- Physical dark chainer.
- Physical elementally-flexible chainer.
- Can provide AoE 87% DEF, 89% SPR, and 85% ATK/MAG breaks.
- Imperils light up to 160%.
- Evoke lightning finisher.
- Physical dark tag chainer.
- Physical elementally-flexible tag chainer.
- Provides AoE 400% stat buffs, 300% LB Damage, 45% water amp/imbue, healing, barriers, and ST 100% water amp.
- Evoke earth finisher.
- Can chain fire/light at a damage loss.
- Can provide AoE 85% full breaks, earth imbue/amp/imperil, or weaker fire/light imbue/amp/imperil.
- Evoke earth finisher.
- Can chain fire/light at a damage loss.
- Can provide AoE 85% full breaks, earth imbue/amp/imperil, or weaker fire/light imbue/amp/imperil.
- Provides below-average water, wind, and light support.
- Evoke non-elemental chainer.
- Physical water finisher.
- Magic tank with AoE 50-60% general, 50% physical, and 50-60% magical mitigation.
- Physical tank with AoE 70-75% general, 75% physical, and 50% magical mitigation.
- Can maintain ST 87-89% ATK and 85% MAG breaks.
- Provides AoE 300% stat buffs, 25% water amp/imbue, ailment/break immunity.
- Can maintain ST 85-88% DEF, 88-89% SPR, and 83-85% ATK/MAG breaks.
- Imperils water up to 160%.
- Physical water chainer
- Magic fire finisher.
- Magic wind chainer.
- Magic fire finisher or chainer.
- Can maintain AoE 85% full breaks and provide ST 90% SPR break.
- Magic fire finisher or chainer.
- Can maintain AoE 85% full breaks and provide ST 90% SPR break.
- Physical fire finisher.
- Physical light finisher.
- Can maintain AoE 86%-87% ATK/MAG breaks.
- Can maintain ST 85-87% ATK, 87-89% DEF, 83-85% MAG, and 83%-88% SPR breaks.
- Imperils fire up to 160%.
- Physical ice finisher.
- Magic tank with AoE 50%-70% general and 50%-75% magical mitigation.
- Can maintain ST 88% ATK/MAG breaks.
- Physical water finisher.
- Physical wind finisher.
- Physical lightning finisher.
- Physical water finisher.
- Physical wind chainer.
- Can provide an AoE wind imbue, imperil, and 45% amp, 350% stat buffs, and killer buffs.
- Can also provide imperil removal, barriers, and reraise, but may interfere with damage output
- Physical wind chainer.
- Can provide an AoE wind imbue, imperil, and 45% amp, 350% stat buffs, and killer buffs.
- Can also provide imperil removal, barriers, and reraise, but may interfere with damage output
- Physical fire/ice chainer.
- Magic wind finisher.
- Magic earth chainer.
- Physical dark chainer.
- Provides AoE 400% stat buffs, 300% LB Damage, 45% dark amp/imbue, 30% dark amp field.
- Physical wind or earth chainer.
- Can maintain ST 88% ATK/MAG breaks and 85% DEF/SPR breaks.
- Physical wind or earth chainer.
- Needs to stack his shift LB.
- Has breaks that are awkward to use alongside damage.
- Offensive and Defensive Buffer.
- Provides Earth and Lightning imbues, imperils, and amps for the party, and insect/demon/stone killers.
- Has stat buffs, physical/magic mitigation, element resists, ailment/break immunity and HP/MP/LB/Morale fill options for the whole party.
- Physical lightning chainer.
- Can also be used as a physical cover tank, although she is substantially weaker in this role than damage dealing.
- She has an omni-cover ability, which can have some applications, although in most situations she will die if she attempts to use it.
- Physical wind finisher
- Can provide an AoE ice imbue and 35% amp, and 300% stat/250% LB damage buffs
- Physical ice chainer
- Can maintain AoE 85% ATK/MAG breaks and 87% DEF/SPR breaks.
- Magic ice finisher
- Physical wind finisher.
- Can maintain AoE 85-87% DEF, 88-89% SPR, and 83-85% ATK/MAG breaks.
- Imperils wind up to 160% and rods up to 35%.
- Physical tank with AoE 60%-70% general and physical mitigation
- Can provide ST 87% ATK and 85-87% MAG breaks as well
- Hybrid fixed lightning finisher.
- Magic fire chainer or finisher
- Magic tank with AoE 50%-70% general and magical mitigation
- Can provide AoE 87%-88% ATK and 88-89% MAG breaks as well
- Physical lightning finisher.
- Magic fire & ice finisher.
- Physical light finisher.
- Physical wind chainer
- Can maintain AoE 87-89% ATK and 85-87% MAG breaks.
- Physical water chainer.
- Can provide an AoE water imbue [Grandis], imperil, and 45% amp, and killer buffs.
- Can maintain AoE 87-88% full breaks, with ST 90% ATK/MAG breaks.
- Physical water chainer.
- Can provide an AoE water imbue [Grandis], imperil, and 45% amp, and killer buffs.
- Can maintain AoE 87-88% full breaks, with ST 90% ATK/MAG breaks
- Above 150% morale, can maintain AOE 90% DEF/SPR breaks and all-weapon-types 25% imperil.
- Physical dark chainer.
- Magic fire chainer
- Physical tank with preemptive cover and AoE 75% general and physical mitigation
- Can provide ST 85%-89% ATK and 85% MAG breaks as well
- Physical tank with preemptive cover and AoE 70%-75% general and physical mitigation
- Can provide ST 87%-89% ATK and 85% MAG breaks as well
- Physical dark chainer.
- Physical water tag chainer.
- Physical water finisher.
- Physical light finisher.
- Magic dark finisher.
- Physical fire finisher; can use dark at same strength but needs an external imbue.
- Can provide 87% DEF/SPR breaks.
- Magic ice finisher.
- Can provide an AoE ice imbue, imperil, 45% amp, and 25% amp field.
- Can maintain AoE 85% full breaks, with 2-use Grandis 88% DEF/SPR breaks.
- Magic ice chainer
- Magic lightning chainer
- Magic water chainer
- Can provide up to 87% breaks, but struggles with uptime.
- Can provide an AoE light imbue and 45% amp and 30% amp area effect.
- Physical fire finisher
- Can provide stat buffs, fire imbue, imperils, elemental amplification buffs, killer buffs, and more.
- Physical fire finisher
- Can stack a large ATK buff for his normal attack, which can hit 4 times with dual wield and attack increase gear
- Can provide up to 87% breaks, but struggles with uptime.
- Magic dark finisher
- Physical tank with preemptive cover and AoE 80%-85% general and physical mitigation
- Can provide AoE 80% ATK/MAG breaks as well
- Can provide an AoE fire imbue and 45% amp, and 300% stat/LB damage buffs
- Breaker with AoE breaks up to 87% for all stats
- Can provide AoE dark or earth imbue/amplify/imperil
- Can provide AoE 2-3 stack mirage
- Can provide up to 87% breaks, but struggles with uptime.
- Physical lightning chainer.
- Can also be used as a physical cover tank, although she is substantially weaker in this role than damage dealing.
- She has an omni-cover ability, which can have some applications, although in most situations she will die if she attempts to use it.
- Physical lightning/light finisher.
- Evoke ice finisher.
- Physical fire finisher.
- Physical earth finisher.
- Physical dark finisher.
- Magic cover tank.
- Can provide AoE ailment/break resistances, as well as some other defensive tools.
- His base form LB covers all incoming attacks [aside from those that pierce cover]. However, he will generally be unable to survive both physical and magical damage, so this has limited applications.
- Can provide a combined fire amp/imperil area effect.
- Can maintain AoE 86% full breaks.
- Physical lightning chainer.
- Physical earth chainer.
- Physical earth chainer.
- Can provide up to 87% breaks, but struggles with uptime.
- Physical fire finisher.
- Magic fire/lightning/water/wind/earth chainer.
- Has varied utility in her base form, but this is mostly mutually exclusive with her damage as her base form has no offensive skills.
- Magic fire/lightning/water/wind/earth chainer.
- Has varied utility in her base form, but this is mostly mutually exclusive with her damage as her base form has no offensive skills.
- Physical wind tag chainer.
- Magic ice finisher.
- Magic fire finisher.
- Magic fire chainer.
- Physical wind finisher.
- Magic water finisher.
- Magic earth finisher.
- Can provide an AoE wind imbue and 45% amp.
- Physical water finisher.
- Physical water/light finisher.
- Evoke light finisher.
- Healer that can provide some offensive support, barriers, and temporary 75% general mitigation.
- Physical and magical cover tank with team support and high survivability.
- Can provide AoE ailment/stop/charm immunity and up to a 15k AoE barrier.
- Healer that can provide elemental resistances and barriers.
- Physical light finisher.
- Can provide full uptime on 87% full breaks.
- Physical earth chainer/finisher.
- Magic fire finisher.
- With external support, can be elementally flexible.
- Time limited unit.
- Has a 90% DEF break.
- Physical water/dark chainer.
- Physical water/dark chainer.
- Magic dark damage dealer whose damage scales off of MP instead of MAG.
- Magic dark damage dealer whose damage scales off of MP instead of MAG.
- Physical cover tank.
- Can provide 70% AoE physical mitigation on a cooldown, as well as high fairy racial mitigation, earth/light resistance buffs, 50% magic mitigation, and an earth imbue/amplification buff.
- Physical dark finisher.
- Magic light chainer.
- Offensive support that focuses on imbuing allies with earth and increasing earth damage dealt.
- Can also slightly reduce the cooldowns of ally abilities.
- Physical fire chainer.
- Physical fire finisher.
- Physical ice finisher.
- Physical lightning chainer.
- Physical fire chainer.
- Offensive support that focuses on imbuing allies with lightning and increasing lightning damage dealt.
- Can also provide 50% typed mitigation and ailment immunity.
- Light evoke chainer.
- Healer that can also AoE cure imperils and zombie on demand.
- Can imbue enemies with light and grant the party light absorb, making all of your units temporarily immune to enemy physical attacks.
- Offensive support with 80% breaks.
- Can provide stat buffs, imbues, imperils, elemental amplification buffs, killer buffs, and more.
- Physical earth finisher.
- Magic dark/fire chainer.
- Can cure debuffs on all allies twice per battle.
- Can provide breaks and a buff dispel in base form, although shifting is a damage loss.
- Magic dark/fire chainer.
- Can cure debuffs on all allies twice per battle.
- Can provide breaks and a buff dispel in base form, although shifting is a damage loss.
- Magic cover tank.
- Can provide AoE buffs to stats, LB damage, all three types of mitigation, ice damage amplification, and bird/dragon killer.
- Physical wind finisher.
- Physical wind finisher.
- Physical cover tank.
- Physical dark finisher.
- Physical cover tank.
- Physical water finisher.
- Physical lightning chainer.
- Light magic finisher that scales off of her SPR and MP.
- Breaker that can also provide tag chains in his brave shift.
- Offensive support that focuses on imbuing allies with water and increasing water damage dealt.
- Can also provide 50% typed mitigation.
- Physical ice chainer and finisher.
- Has a 4-use grandis ability that gives 80% AoE general mitigation to the party for three turns.
- Dark magic finisher.
- Can provide ice/light imbue and imperil
- Magic fire chainer.
- Magic fire chainer and finisher.
- Can maintain 80% ST full breaks, and limited-use 90% SPR break
- Breaker with extensive support capabilities.
- Can provide stat buffs, up to 5 stacks of AoE mirage, ailment immunities, imbues, killer buffs, and much more.
- * Can provide AoE 88% ATK/MAG/DEF/SPR breaks.
- Physical cover and provoke tank.
- Dark physical chainer and finisher.
- Has two grandis abilities that, respectively, grant 95% AoE physical and magical mitigation for one turn.
- Elementally flexible magic chainer.
- Earth physical chainer.
- Earth physical chainer.
- Can maintain AoE 80% ATK/MAG/SPR breaks, and 87% DEF breaks.
- Magic cover tank that can provide 75% AoE magic mitigation.
- Magic chainer that must be paired with Loyal Knight Steiner, as no other unit can provide the 4 stacks of AoE reflect that Vivi requires for his optimal damage output.
- Breaker and magic water/earth chainer.
- Can sustain 87% breaks, and provide 90% breaks temporarily via her magnus ability.
- Physical wind/fire chainer and finisher.
- Can eventually deal unusually high burst damage [relative to his sustained damage], but this typically requires extensive external LB fill support or 10+ turns of setup time.
- Magic cover and provoke tank.
- Can provide AoE 75% general and 50% magic mitigation.
- Time limited unit
- Can provide 70% AoE general mitigation, fire/earth/lightning/water imbue/imperil
- Time limited unit
- Can maintain AoE 85% full breaks.
- Time limited unit
- Magic fire finisher.
- Physical dark finisher.
- Physical finisher.
- Water evoke finisher and light/water magic chainer.
- Buffer with flexible options at the expensive of somewhat clunky setup for some types of buffs.
- Can provide 50% AoE mitigation, massive AoE LB fill, 80% elemental resistances, stat buffs, AoE imbues, and more.
- Breaker with 80% ATK/MAG breaks and an 85% DEF break. Also has an 87% DEF break on a grandis ability.
- Physical cover tank.
- Physical cover and provoke tank with significant utility.
- Can grant ailment/stop/charm/break immunity to the party, buff DEF/SPR, buff all elemental resists by 80%, imbue/imperil earth, and [on a cooldown] grant 4 stacks of mirage and a 5k barrier to all allies.
- Can provide AoE 85% full breaks, but struggles with uptime.
- Physical light finisher.
- Water magic chainer and finisher.
- Can provide 15% fire imbue/imperil
- Magic cover and provoke tank.
- Can provide AoE 55% mitigation, 250% AoE stat buffs, AoE earth imbue, AoE lightning imbue, and some elemental resist buffs [although most of the resistance buffs are locked behind her LB].
- Time limited unit
- Provides 85% full breaks and 90% ATK/DEF breaks.
- Can provide water, earth, or lightning 40%, or wind 35%, amp area effects.
- Can maintain ST 85% full breaks.
- Physical wind chainer.
- Can significantly increase the damage of his chaining partner by providing a wind imbue and a 45% amplification to wind damage done.
- Physical chainer that can also provide 85% breaks.
- Can imperil every element by 120% [and light/dark by 130%].
- Has BREAK gauge depleting skills for five weapon types.
- Can equip every single weapon type and has extensive killer passives associated with them.
- Physical and magical cover tank.
- Can provide AoE 250% DEF/50% physical mitigation while tanking physical, or 250% SPR/50% magical mitigation buffs while tanking magic.
- Also has single-stat 85% ATK and MAG breaks, but these are split between his two forms, so he generally cannot serve as a breaker.
- Healer that can provide some barriers.
- Physical Jump finisher.
- Can also provide 2-stack AoE mirage in her base form [up to three stacks via her LB], although she cannot do this every turn without gutting her damage output, which severely hampers its usefulness.
- Physical fire/ice chainer.
- Can maintain ST 85% ATK/MAG/DEF breaks and 90% SPR breaks.
- Magic lightning chainer.
- Can provide 25% lightning imbue/imperil
- Wind evoke chainer.
- Evoke light chainer.
- Ice/dark physical chainer.
- Time limited unit
- Magic water chainer.
- Can also provide healing, 75% AoE general mitigation and spammable 10k AoE barriers.
- Time limited unit
- Magic water chainer.
- Can also provide healing, 75% AoE general mitigation and spammable 10k AoE barriers.
- Magic fire chainer/earth finisher.
- Time limited unit
- Physical light tag chainer and finisher.
- Has 75% breaks, 40% AoE physical/magical mitigation, 40% AoE general mitigation, and a 60% AoE general mitigation grandis ability.
- Physical fire/ice tag chainer and finisher.
- Evoke fire chainer.
- Physical fire tag chainer.
- Magical earth chainer.
- Breaker that can also provide some elemental resistance buffs.
- Buffer that can provide general mitigation, typed mitigation, barriers, elemental resists, LB fill, and more.
- Physical ice chainer.
- Can also be used as a weaker magic chainer or finisher.
- Time limited unit
- Hybrid ice chainer.
- Time limited unit
- Hybrid ice chainer.
- Time limited unit
- Magic ice chainer.
- Time limited unit
- Magic ice chainer.
- Time limited unit
- Breaker that can also provide some minor elemental resistance buffs.
- Can imbue and amp light and dark, and imperil various elements at various strengths.
- Can maintain up to 90% ATK/MAG/DEF breaks, and 85% SPR break
- Light/non-elemental magic chainer.
- Many bosses resist non-elemental damage, meaning he will underperform on a lot of encounters.
- Chains with the Chaos Wave Awakened family.
- Can provide AoE 84% full breaks but struggles with uptime.
- Evoke fire finisher.
- Can provide fire/ice/lightning amplification field effects, which are further improved by her crown upgrades.
- Magic ice/lightning chainer.
- Chains with the Chaos Wave Awakened family.
- 80% breaker that can also provide dodge provoke and 2 stacks of AoE mirage every turn.
- Has a 15% katana imperil and a katana BREAK skill.
- Healer that can provide AoE barriers and elemental resists.
- Can also grant stat buffs, as well as ailment and stop/charm immunity.
- Can cure the zombie ailment, albeit on a long cooldown.
- Magic cover tank that can provide AoE magic and general mitigation buffs.
- Can also buff racial mitigation versus undead and demons, especially for herself.
- Magic ice/wind/water chainer.
- Chains with the Chaos Wave Awakened family.
- Time limited unit
- Physical light chainer with high burst.
- Chains with the Absolute Mirror of Equity family.
- Time limited unit
- Can maintain ST 85% full breaks.
- Time limited unit
- Physical light chainer that can also provide some basic healing utility, albeit at a significant damage loss.
- Physical dark finisher.
- Physical fire/water/wind/earth chainer.
- Has some utility, including a grandis ability which grants 50% AoE physical/magical mitigation and a cooldown which buffs elemental resists.
- Chains with the Stardust Ray family.
- Can maintain ST 85% full breaks. Has 89% Spirit and Defense Breaks
- Healer with significant utility.
- Can grant AoE ailment/break/stop/charm immunity and 180% stat buffs.
- Has a spammable AoE 5k barrier.
- Does not have access to raise, and their only source of reraise is a grandis ability.
- Combined breaker and healer.
- Can maintain breaks of up to 84%.
- Magic tank with extensive utility.
- Can provide full uptime on the following AoE buffs: 90% elemental resists, 50% general mitigation, 75% magic mitigation, 180% stat buffs, light imbue + elemental amplification, and earth imbue + amplification.
- Has a 75% fullbreak, AoE heals, raise, reraise, and a grandis ability that grants 80% AoE physical mitigation for two turns.
- Can buff her own general mitigation by 75%.
- Autocasts her cover for one turn every time she switches forms, which helps with action economy.
- Magic dark/ice chainer.
- Chains with the Chaos Wave Awakened family.
- Magic earth/wind magic chainer.
- She has to use both of the aforementioned elements to optimize her damage, meaning her damage output will suffer against enemies that resistant to either one.
- Chains with the Chaos Wave Awakened family.
- Magic lightning chainer.
- Has some utility, including AoE ailment immunity, although it costs her a fair chunk of damage to use.
- Chains with the Graviton Cannon family.
- Time limited unit
- Magic dark chainer.
- Has some utility, including elemental resists and mirage. Some of her better utility, though, such as AoE general mitigation and AoE ailment immunity, is in her low-damage base form and stuck on a multicast that does not include her strong damage dealing abilities, meaning she can't make good use of those skills without losing large amounts of damage.
- Chains with the Chaos Wave Awakened and Bolting Strike families.
- Time limited unit
- Physical fire/dark chainer.
- Has access to good breaks, but trying to maintain them will cause a catastrophic damage loss, meaning that he can be used as a damage dealer or a breaker, but typically not both at the same time.
- Chains with the Bolting Strike family.
- Time limited unit
- Magic dark finisher.
- Time limited unit
- Magic lightning/dark chainer.
- Chains with the Chaos Wave Awakened family.
- Physical lightning chainer.
- Chains with the Stardust Ray family.
- Physical earth/dark chainer.
- Physical wind chainer.
- Very easy to gear thanks to his innate killers, high innate TDW, and ability to equip every single weapon type.
- Can also use light via his Brave Shift, although this is typically a damage loss compared to wind.
- Chains with the Stardust Ray family.
- Physical earth finisher.
- Her brave shift LB [which is her finisher skill] will not completely fit into most support chains.
- Has a Grandis ability that massively fills the party's LB gauges.
- Physical dark chainer.
- Has a cooldown that provides 75% breaks.
- Chains with the Absolute Mirror of Equity family.
- Magic fire finisher.
- Physical cover and provoke tank that can also provide AoE physical mitigation.
- Has cooldowns that can provide partial uptime on AoE DEF/SPR buffs.
- Can reach 100% passive provoke without requiring any limited gear or STMRs.
- In his brave shift form, he can also be used as a [bad] physical DEF-based damage dealer.
- Physical lightning chainer.
- Chains with the Bolting Strike family.
- Hybrid water/light finisher.
- Hybrid water/light chainer.
- Can maintain AoE 85% full breaks for 20 turns, then falls to 80%.
- Buffer that can provide 250% stat buffs, 50% physical mitigation, and AoE reraise. Also has 2-stack mirage and a 7k barrier on cooldowns.
- Struggles to maintain 50% physical mitigation due to the short duration.
- Can provide imbues, imperils, and elemental amplification for team members.
- Physical ice chainer.
- Can AoE imbue ice.
- Chains with the Absolute Mirror of Equity family.
- Physical ice chainer.
- Chains with Absolute Mirror of Equity family.
- Physical fire/wind/dark finisher.
- Can buff himself with 10 stacks of mirage every turn while in his base form, making him largely immune to physical attacks.
- Can also be used as a chainer.
- Chains with Stardust Ray family.
- Physical chainer.
- Has no imbue and no imperil, so he will need external support and possibly a two-handed elemental weapon.
- Magic light chainer.
- Can provide some healing and has some support capabilities, but these eat into her damage significantly, and she's generally not great at these alternate roles and you would rarely want to use her in that way.
- Physical fire chainer.
- With his crown ability awakenings, can provide a significant AoE fire amplification buff.
- Can maintain AoE 75% full breaks.
- Physical water LB-based finisher.
- Can also serve as a chainer, although she's not as good at this role.
- Can buff her own mitigation by 75%.
- Physical lightning chainer.
- Chains with the Stardust Ray family.