Convert x y w h to top left right ottom
The mlcalibrate class provides methods to manipulate the coordinate systems and convert xy coordinates from one system to another. There are 4 mlcalibrate objects that users can access in the timing script: EyeCal, Eye2Cal, JoyCal and Joy2Cal. Show
The sig2deg method is device-dependent. It works only when the calibration process is complete. There are three methods that can affect how sig2deg works. The translate method updates the calibration matrix so that the given coordinates become a new origin of the system. The rotate method turns the axes on the origin by the given angle. With the custom_calfunc method, you can plug in a custom function to manipulate the calibration. For example, if you want to move the origin to [3 3], you can write a timing script as below.
The difference between JoyCal.translate([3 3]) and the above code is that the former brings [3 3] to [0 0] and the latter moves [0 0] to [3 3]. Additionally the following methods are available. Except sig2pix, all methods are device-independent. In other words, the results will be the same, no matter which object you use among EyeCal, Eye2Cal, JoyCal and Joy2Cal to call them.
In the scene framework, you can access Tracker's mlcalibrate object inside the adapter like the following.
What is Xywh format?'xyxy': boxes are represented via corners, x1, y1 being top left and x2, y2 being bottom right. This is the format that torchvision utilities expect. 'xywh' : boxes are represented via corner, width and height, x1, y2 being top left, w, h being width and height. How to convert bounding box x1 y1 x2 y2 to yolo style?There are two things you need to do:. Divide the coordinates by the image size to normalize them to [0..1] range.. Convert (x1, y1, x2, y2) coordinates to (center_x, center_y, width, height).. How do you normalize a bounding box coordinate?To normalize, the x coordinate of the center by the width of the image and the y coordinate of the center by the height of the image. The values of width and height are also normalized. In the Pascal format, the bounding box is represented by the top-left and bottom-right coordinates. What is the coordinate format for a bounding box?Coordinates of a bounding box are encoded with four values in pixels: [x_min, y_min, x_max, y_max] . x_min and y_min are coordinates of the top-left corner of the bounding box. x_max and y_max are coordinates of bottom-right corner of the bounding box. |