Lỗi total war warhamer 2 bấm ko chạy năm 2024
Total War: WARHAMMER II patch 1.12.1 is now live for everyone. It will update automatically through Steam. This patch features a variety of changes to address some problems present since the launch of Silence & Fury. While they are all classed as bugfixes, several of them should have a balancing impact, particularly on multiplayer. We hope the patch improves your gameplay experience. In addition, we are developing a beta patch to target some major rebalancing of cavalry. Details on this are towards the bottom of this post, and it can be opted into in the usual way through the betas tab in Steam. The goal of this update is to improve the effectiveness of cavalry across the board, but especially targetting issues related to being counter-charged by infantry and the underperformance of heavy cavalry. Several battle gameplay interactions have changed to address the issues that Heavy Cavalry were suffering from. The issue itself stemmed from the interaction between Infantry counter-charging Cavalry; due to the number of entities in an Infantry unit outnumbering Cavalry entities, more attacks were being received on Cavalry than they were able to put out against the Infantry they were charging. This lead to Cavalry actually trading very poorly against counter-charging Infantry (especially Infantry with high Armour-Piercing weapon strength). This was not intentional so we looked to tweak some interactions to reduce the damage Infantry can do in this situation, and make sure the Cavalry impact felt as strong as you would expect. A summary of the changes:
These two changes reinforce our intentions of how Cavalry and Infantry should interact:
Now for the gritty details. First, some terminology and calculation specifics:
The changes themselves are as follows:
Please give feedback and report anything unintended on the forums, or via your preferred social media channel. |